Collaborative Tele-Haptic Application and Its Experiments

Collaborative Tele-Haptic Application and Its Experiments
Qonita M. Shahab마리아권용무
협업; 햅틱; 가상공간
Issue Date
Advanced in Haptics
, 637-648
We have implemented an application for CVE based on VR systems and simulation of physics law. The system allows reconfiguration of the simulation elements so that users can see the effects of the different configurations. The network support enables users from different places to work together when interacting with the simulation, and see each other's simulation results. From our series of testing of the application over different networks and environments, we can conclude that the use of haptics functionality (force-feedback device) is useful for users to feel each other's presence. It also helps collaboration to be performed more effectively (no time wasted). However, network delays caused problems on the haptics smoothness. In the future, we will update our algorithm by studying the possible solutions like indicated by Glencross et al. (Glencross, M., Jay, C., Feasel, J., Kohli, L., Whitton, M. 2007). We also conclude that the use of tracker-type input device like SPIDAR is more intuitive for a task where users are faced with a set of objects to select and manipulate. From the display view of point, immersive display environment is more suitable for simulation of dealing with object manipulation that requires force and weight feeling, compared to nonimmersive display environment such as PC.
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