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dc.contributor.author러스디-
dc.contributor.author권용무-
dc.date.accessioned2015-12-02T15:28:45Z-
dc.date.available2015-12-02T15:28:45Z-
dc.date.issued201007-
dc.identifier.citation, 44-47-
dc.identifier.other32600-
dc.identifier.urihttp://pubs.kist.re.kr/handle/201004/37676-
dc.description.abstractUtilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as if practicing with professional pitcher. Besides, we introduce batting experience representation. With this representation virtual world users can share their practice experience to other people. The purpose is to get more suggestion to improve users batting skill.-
dc.publisherISUVR 2010-
dc.subject가상세계-
dc.subject가상 야구-
dc.subject야구 연습-
dc.subject실세계-
dc.subject시뮬레이션-
dc.subjectVirtual world-
dc.subjectbatting practice-
dc.subjectmotion capture-
dc.subjectvirtual and real world integration-
dc.titleResearch on Virtual World and Real World Integration for Batting Practice-
dc.typeConference Paper-
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KIST Publication > Conference Paper
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