Dial-Based Game Interface with Multi-modal Feedback
- Dial-Based Game Interface with Multi-modal Feedback
- 박완주; 김래현; 조현철; 박세형
- Haptic interface; brickout game; Dial knob; tactile feedback
- Issue Date
- Lecture notes in computer science
- VOL 6243, 389-396
- This paper introduces a dial-based haptic interface for a brickout
game. Conventionally brickout games are played through a mouse or a
keyboard. However, these input devices cannot provide sufficient intuitive
interface to move the game paddle or provide multi-modal feedback for the
user. We developed a haptic game device that gives the user haptic feedback
during the game as well as visual and sound feedback. The user can move the
position of the paddle by spinning the dial knob and feels various multi-modal
effects according to the game context. Basic haptic effects include detent,
vibration, friction and barrier. We can generate any combinations of these
effects by adjusting the amount, frequency, and direction of torque along the
rotational path. The result of a user-study showed that the proposed haptic dial
interface made a simple brickout game more fun and more interesting.
Additionally, the users were able to focus on the game more easily than when
they played using a mouse.
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- KIST Publication > Article
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