Talon Metaphor: Grasp and Release Method for Virtual Reality

Authors
Yusik KimPARK, JUNG MIN
Issue Date
2018-07
Publisher
SPRINGER INTERNATIONAL PUBLISHING AG
Citation
20th International Conference on Human-Computer Interaction (HCI International), pp.289 - 295
Abstract
In this paper, we present a novel grasp and release method for direct manipulation in virtual reality. We develop a new grasp method in complementary to the proposed release method. Data gloves and smart sensors may achieve high accuracy and speed but users are prone to fatigue after a long use and devices can be expensive. Therefore, we focus our study to develop an algorithm to reduce fatigue and costs of the virtual system. We track the real hands using a depth camera and determine grasp and release states using virtual rays. Without wearing any devices, users are able to grasp and release a virtual object quickly and precisely. Just as eagles use their talons to catch prey, finite virtual rays from the finger tips are used to determine the grasp and release states. We present that our method improves on grasp time, release time and release translational error based on grasp and release tasks. In contrast to the natural interaction metaphor, measured grasp time, release time and the release translational error for our method do not depend on the object types and sizes.
Keywords
Virtual Reality; Virtual Grasp; Bare-hand interaction
ISSN
1865-0929
URI
https://pubs.kist.re.kr/handle/201004/79401
DOI
10.1007/978-3-319-92279-9_39
Appears in Collections:
KIST Conference Paper > 2018
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