Bidirectional Interplay between Tracking and the Rider Simulator and Its Application to Snowboarding
- Title
- Bidirectional Interplay between Tracking and the Rider Simulator and Its Application to Snowboarding
- Authors
- 박안진; 최형래; 정유진; 전성국; 강동훈; 김진욱
- Keywords
- Physical interactive game; Rider Simulator; Physcial Feedback; Energy Bounding Algorithm; User Study
- Issue Date
- 2011-05
- Publisher
- Proceedings of the International Workshop on Digital Media and Digital Content Management
- Citation
- , 18-25
- Abstract
- Physical interactive games are recently hogging the
limelight in the international game market, as they adopt a
new concept of input devices that allows the players to interact
and play with the games using their own bodies instead of
hand-operated input devices. Since the concept is still tethered
to a screen-based output, its feedback part is not as fluid and
natural as its input part. This paper proposes a novel concept
for a new gaming experience based on a bidirectional user
interface wherein a user’s body motion as a control input and
physical/visual feedback from output devices interact with
each other. The physical feedback is a means of providing a
physical response to a player, and can be the output of game
contents and/or responses or effects from the control input. To
provide physical feedback, the proposed interface uses a rider
simulator as the output device. Then a user-device control loop
between the control input and output devices is created, which
may result in a divergent feedback and eventually, dangerous
circumstances that can lead to serious injury. Therefore, the
proposed interface introduces an energy bounding algorithm
to guarantee stable and safe game play, even if the game
players stand on the simulator to play the game and take the
feedback. A pilot user study was performed to analyze the
performance of this algorithm and to verify how easily and
effectively users enjoy the system, and the study showed that
the proposed interface can provide an exciting experience for
players on the basis of a new type of interface whereby they
play with physical interactive games on the rider simulator.
- URI
- https://pubs.kist.re.kr/handle/201004/41782
- Appears in Collections:
- KIST Publication > Conference Paper
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