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dc.contributor.authorSyamsuddin, M.R.-
dc.contributor.authorKwon, Y.-M.-
dc.date.accessioned2024-01-12T07:21:48Z-
dc.date.available2024-01-12T07:21:48Z-
dc.date.created2022-03-07-
dc.date.issued2010-07-
dc.identifier.issn0000-0000-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/80844-
dc.description.abstractUtilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as if practicing with professional pitcher. Besides, we introduce batting experience representation. With this representation virtual world users can share their practice experience to other people. The purpose is to get more suggestion to improve users batting skill. ? 2010 IEEE.-
dc.languageEnglish-
dc.publisherIEEE-
dc.titleResearch on virtual world and real world integration for batting practice-
dc.typeConference-
dc.identifier.doi10.1109/ISUVR.2010.21-
dc.description.journalClass1-
dc.identifier.bibliographicCitation8th International Symposium on Ubiquitous Virtual Reality, ISUVR2010, pp.44 - 47-
dc.citation.title8th International Symposium on Ubiquitous Virtual Reality, ISUVR2010-
dc.citation.startPage44-
dc.citation.endPage47-
dc.citation.conferencePlaceUS-
dc.citation.conferencePlaceGwangju-
dc.citation.conferenceDate2010-07-07-
dc.relation.isPartOfProceedings - 2010 International Symposium on Ubiquitous Virtual Reality, ISUVR 2010-
dc.identifier.scopusid2-s2.0-77957946462-
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KIST Conference Paper > 2010
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