2008-11 | A ranking algorithm for user-generated video contents based on social activities | Wiyartanti, L.; Han, Y.-S.; Kim, L. |
2011-07 | A smart movie recommendation system | Ko, S.-K.; Choi, S.-M.; Eom, H.-S.; Cha, J.-W.; Cho, H.; Kim, L.; Han, Y.-S. |
2021-10-18 | Anti-Heartbeat-Evoked Potentials Performance in Event-Related Potentials-Based Mental Workload Assessment | Park, S.; Ha, J.; Kim, L. |
2012-10 | Carving mesh with deformation for soft tissue removal simulation | Kim, Y.; Lee, S.; Roy, F.; Lee, D.; Kim, L.; Park, S. |
2005-06 | Dental Training System using Multi-modal Interface | Kim, L.; Hwang, Y.; Park, S.H.; Ha, S. |
2018-06 | Design of a mandibular advancement device for patients with partial dentures | Park, S.-M.; Park, S.; Chio, H.; Kim, L.; Lee, S.H.; Noh, G. |
2021-10 | Design process of patient-specific osteosynthesis plates using topology optimization | Park, S.-M.; Park, S.; Park, J.; Choi, M.; Kim, L.; Noh, G. |
2013 | E-CORE (Embodied COgnitive REhabilitation): A cognitive rehabilitation system using tangible tabletop interface | Jung, J.; Kim, L.; Park, S.; Kwon, G.H. |
2021-10 | EEG response to game-craving according to personal preference for games | Ha, J.; Park, W.; Park, S.I.; Im, C.-H.; Kim, L. |
2010-05 | Evenly distributing combinatorial tasks in a peer-to-peer system | Juasiripukdee, P.; Kim, S.; Kim, L. |
2009-11 | Finding similar music artists for recommendation | Wiyartanti, L.; Kim, L. |
2014-01 | Motor rehabilitation based on brain machine interface and Microsoft Kinect | Lee, C.; Park, H.; Kim, J.; Kim, B.; Kim, L.; Kwon, G.H. |
2009-08 | Virtual prototyping enhanced by a haptic interface | Ha, S.; Kim, L.; Park, S.; Jun, C.; Rho, H. |