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dc.contributor.authorHwang, Jae-In-
dc.contributor.authorLee, Juyoung-
dc.date.accessioned2024-01-19T09:38:23Z-
dc.date.available2024-01-19T09:38:23Z-
dc.date.created2022-02-28-
dc.date.issued2019-11-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/113863-
dc.description.abstractNavigation in the virtual environment is one of the interactions which happens very frequently. Physical locomotion method is popular due to its naturalness in VR but it requires wide area. To use minimum space for the navigation, walk-in-place method is suggested as an alternative way for the virtual environment navigation. In this tutorial, we will cover the following topics. 1) Treadmill based walk-in-place methods 2) Non-treadmill based walk-in-place methods-
dc.languageEnglish-
dc.publisherASSOC COMPUTING MACHINERY-
dc.titleWalk-in-Place Navigation in VR-
dc.typeConference-
dc.identifier.doi10.1145/3343055.3361926-
dc.description.journalClass1-
dc.identifier.bibliographicCitation14th ACM International Conference on Interactive Surfaces and Spaces (ISS), pp.427 - 430-
dc.citation.title14th ACM International Conference on Interactive Surfaces and Spaces (ISS)-
dc.citation.startPage427-
dc.citation.endPage430-
dc.citation.conferencePlaceUS-
dc.citation.conferencePlaceDaejeon, SOUTH KOREA-
dc.citation.conferenceDate2019-11-10-
dc.relation.isPartOfPROCEEDINGS OF THE 2019 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS '19)-
dc.identifier.wosid000523231300051-
dc.identifier.scopusid2-s2.0-85076212030-
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KIST Conference Paper > 2019
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