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dc.contributor.author이현경-
dc.contributor.author김상준-
dc.contributor.author이승아-
dc.contributor.author김대연-
dc.date.accessioned2024-01-19T10:30:30Z-
dc.date.available2024-01-19T10:30:30Z-
dc.date.created2023-02-23-
dc.date.issued2023-01-
dc.identifier.issn1229-7771-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/114120-
dc.description.abstractRecently, as the demand for non-face-to-face communication has soared due to COVID-19, the interest in augmented reality is increasing. In order to conveniently use augmented reality technology in our daily lives, cybersickness should be considered. The purpose of this study is to analyze the effect of stage lighting brightness and AR subtitle brightness on comfort and visibility. A total of 30 subjects conducted human factor evaluation by dividing the stage lighting brightness into 3 levels and AR subtitle brightness into 4 levels. Through two-way ANOVA, it was confirmed that there was a significant difference in both factors, and a significant difference was analyzed through a post-hoc test.-
dc.languageKorean-
dc.publisher한국멀티미디어학회-
dc.title무대 조명과 증강현실 자막 밝기에 따른 사이버 멀미 영향 분석-
dc.title.alternativeAnalysis of Cybersickness Effects by Stage Lighting and Augmented Reality Subtitle Brightness-
dc.typeArticle-
dc.identifier.doi10.9717/kmms.2023.26.1.035-
dc.description.journalClass2-
dc.identifier.bibliographicCitation멀티미디어학회논문지, v.26, no.1, pp.35 - 45-
dc.citation.title멀티미디어학회논문지-
dc.citation.volume26-
dc.citation.number1-
dc.citation.startPage35-
dc.citation.endPage45-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.identifier.kciidART002927801-
dc.subject.keywordAuthorAugmented Reality-
dc.subject.keywordAuthorVirtual Reality-
dc.subject.keywordAuthorHuman Factor-
dc.subject.keywordAuthorCybersickness-
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KIST Article > 2023
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