Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation

Authors
Song, KyuyeLee, SekwangPyun, Sung-BomKim, Laehyun
Issue Date
2016-07-17
Publisher
Universal Access in Human-Computer Interaction
Citation
10th International Conference on Universal Access in Human-Computer Interaction held as part of 18th International Conference on Human-Computer Interaction (HCI International), pp.414 - 424
Abstract
Computer-based training (CBT) has lately been applied for the cognitive rehabilitation of stroke patients. However, most CBT programs do not consider body movement, which is important for cognitive rehabilitation because body movement (action) and thought (mind) are deeply correlated. Based on the coupling of action and mind, we propose a tangible tabletop-based training (TTBT) platform, E-CORE. We conducted a comparative study between E-CORE (TTBT) and RehaCom (CBT), for which we recruited eight patients as participants. We used the performance score yielded by the Intrinsic Motivation Inventory (IMI), the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) for quantitative analysis, and observation and semi-structured interviews as tools for qualitative analysis. Even though the user group was comparatively small, we found that E-CORE (TTBT) increases patients' motivation for rehabilitation.
ISSN
0302-9743
URI
https://pubs.kist.re.kr/handle/201004/114943
DOI
10.1007/978-3-319-40238-3_40
Appears in Collections:
KIST Conference Paper > 2016
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