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dc.contributor.authorPark, JiGwan-
dc.contributor.authorAn, Kijin-
dc.contributor.authorChoi, Jongsuk-
dc.date.accessioned2024-01-19T12:08:55Z-
dc.date.available2024-01-19T12:08:55Z-
dc.date.created2022-03-07-
dc.date.issued2014-
dc.identifier.issn1944-9445-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/115402-
dc.description.abstractIn this paper, we introduce a simulation approach for emulating a real-world human recognition system called a Perception Sensor Network (PSN). The proposed PSN system has fusion components for automatic localization and facial recognition that uses multiple Kinect sensors and pan-tilt-zoom (PTZ) cameras. We verified that the generic vision schemes utilized in human detection and facial recognition algorithms were interoperable in a scenario that consisted of virtual avatar humans. In experiments, we tested a perception scenario in which multiple humans in a 3D simulation space are automatically recognized in both location and identification with real-world system parameters.-
dc.languageEnglish-
dc.publisherIEEE-
dc.titleRealistic 3D Simulation of Multiple Human recognition over Perception Sensor Network-
dc.typeConference-
dc.description.journalClass1-
dc.identifier.bibliographicCitation23rd IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN), pp.507 - 512-
dc.citation.title23rd IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN)-
dc.citation.startPage507-
dc.citation.endPage512-
dc.citation.conferencePlaceUS-
dc.citation.conferencePlaceHeriot Watt Univ, Edinburgh, SCOTLAND-
dc.citation.conferenceDate2014-08-25-
dc.relation.isPartOf2014 23RD IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN)-
dc.identifier.wosid000366603200083-
dc.identifier.scopusid2-s2.0-84937548904-
dc.type.docTypeProceedings Paper-
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KIST Conference Paper > 2014
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