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dc.contributor.authorKim, Gyuwon-
dc.contributor.authorHwang, Donghyun-
dc.contributor.authorPark, Jaeyoung-
dc.date.accessioned2024-01-19T14:01:35Z-
dc.date.available2024-01-19T14:01:35Z-
dc.date.created2021-10-21-
dc.date.issued2021-09-
dc.identifier.issn2045-2322-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/116540-
dc.description.abstractAs touch screen technologies advanced, a digital stylus has become one of the essential accessories for a smart device. However, most of the digital styluses so far provide limited tactile feedback to a user. Therefore we focused on the limitation and noted the potential that a digital stylus may offer the sensation of realistic interaction with virtual environments on a touch screen using a 2.5D haptic system. Thus, we developed a haptic stylus with SMA (Shape Memory Alloy) and a 2.5D haptic rendering algorithm to provide lateral skin-stretch feedback to mimic the interaction force between fingertip and a stylus probing over a bumpy surface. We conducted two psychophysical experiments to evaluate the effect of 2.5D haptic feedback on the perception of virtual object geometry. Experiment 1 investigated the human perception of virtual bump size felt via the proposed lateral skin-stretch stylus and a vibrotactile stylus as reference. Experiment 2 tested the participants' ability to count the number of virtual bumps rendered via the two types of haptic styluses. The results of Experiment 1 indicate that the participants felt the size of virtual bumps rendered with lateral skin-stretch stylus significantly sensitively than the vibrotactile stylus. Similarly, the participants counted the number of virtual bumps rendered with the lateral skin-stretch stylus significantly better than with the vibrotactile stylus. A common result of the two experiments is a significantly longer mean trial time for the skin-stretch stylus than the vibrotactile stylus.-
dc.languageEnglish-
dc.publisherNature Publishing Group-
dc.titleEffect of 2.5D haptic feedback on virtual object perception via a stylus-
dc.typeArticle-
dc.identifier.doi10.1038/s41598-021-98589-2-
dc.description.journalClass1-
dc.identifier.bibliographicCitationScientific Reports, v.11, no.1-
dc.citation.titleScientific Reports-
dc.citation.volume11-
dc.citation.number1-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.identifier.wosid000698791600056-
dc.identifier.scopusid2-s2.0-85115413908-
dc.relation.journalWebOfScienceCategoryMultidisciplinary Sciences-
dc.relation.journalResearchAreaScience & Technology - Other Topics-
dc.type.docTypeArticle-
dc.subject.keywordPlusDISCRIMINATION-
dc.subject.keywordPlusAUGMENTATION-
dc.subject.keywordPlusDISPLAY-
dc.subject.keywordAuthorHaptic feedback-
dc.subject.keywordAuthorTactile feedback-
dc.subject.keywordAuthorShape memory alloy (SMA) actuator-
dc.subject.keywordAuthorvirtual object-
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