Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Kim, Gyuwon | - |
dc.contributor.author | Hwang, Donghyun | - |
dc.contributor.author | Park, Jaeyoung | - |
dc.date.accessioned | 2024-01-19T14:01:35Z | - |
dc.date.available | 2024-01-19T14:01:35Z | - |
dc.date.created | 2021-10-21 | - |
dc.date.issued | 2021-09 | - |
dc.identifier.issn | 2045-2322 | - |
dc.identifier.uri | https://pubs.kist.re.kr/handle/201004/116540 | - |
dc.description.abstract | As touch screen technologies advanced, a digital stylus has become one of the essential accessories for a smart device. However, most of the digital styluses so far provide limited tactile feedback to a user. Therefore we focused on the limitation and noted the potential that a digital stylus may offer the sensation of realistic interaction with virtual environments on a touch screen using a 2.5D haptic system. Thus, we developed a haptic stylus with SMA (Shape Memory Alloy) and a 2.5D haptic rendering algorithm to provide lateral skin-stretch feedback to mimic the interaction force between fingertip and a stylus probing over a bumpy surface. We conducted two psychophysical experiments to evaluate the effect of 2.5D haptic feedback on the perception of virtual object geometry. Experiment 1 investigated the human perception of virtual bump size felt via the proposed lateral skin-stretch stylus and a vibrotactile stylus as reference. Experiment 2 tested the participants' ability to count the number of virtual bumps rendered via the two types of haptic styluses. The results of Experiment 1 indicate that the participants felt the size of virtual bumps rendered with lateral skin-stretch stylus significantly sensitively than the vibrotactile stylus. Similarly, the participants counted the number of virtual bumps rendered with the lateral skin-stretch stylus significantly better than with the vibrotactile stylus. A common result of the two experiments is a significantly longer mean trial time for the skin-stretch stylus than the vibrotactile stylus. | - |
dc.language | English | - |
dc.publisher | Nature Publishing Group | - |
dc.title | Effect of 2.5D haptic feedback on virtual object perception via a stylus | - |
dc.type | Article | - |
dc.identifier.doi | 10.1038/s41598-021-98589-2 | - |
dc.description.journalClass | 1 | - |
dc.identifier.bibliographicCitation | Scientific Reports, v.11, no.1 | - |
dc.citation.title | Scientific Reports | - |
dc.citation.volume | 11 | - |
dc.citation.number | 1 | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.identifier.wosid | 000698791600056 | - |
dc.identifier.scopusid | 2-s2.0-85115413908 | - |
dc.relation.journalWebOfScienceCategory | Multidisciplinary Sciences | - |
dc.relation.journalResearchArea | Science & Technology - Other Topics | - |
dc.type.docType | Article | - |
dc.subject.keywordPlus | DISCRIMINATION | - |
dc.subject.keywordPlus | AUGMENTATION | - |
dc.subject.keywordPlus | DISPLAY | - |
dc.subject.keywordAuthor | Haptic feedback | - |
dc.subject.keywordAuthor | Tactile feedback | - |
dc.subject.keywordAuthor | Shape memory alloy (SMA) actuator | - |
dc.subject.keywordAuthor | virtual object | - |
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