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dc.contributor.authorKim, Hanseob-
dc.contributor.authorKim, Taehyung-
dc.contributor.authorLee, Myungho-
dc.contributor.authorKim, Gerard Jounghyun-
dc.contributor.authorHwang, Jae-In-
dc.date.accessioned2024-01-19T15:02:29Z-
dc.date.available2024-01-19T15:02:29Z-
dc.date.created2022-01-10-
dc.date.issued2021-04-
dc.identifier.issn2079-9292-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/117176-
dc.description.abstractAugmented reality (AR) scenes often inadvertently contain real world objects that are not relevant to the main AR content, such as arbitrary passersby on the street. We refer to these real-world objects as content-irrelevant real objects (CIROs). CIROs may distract users from focusing on the AR content and bring about perceptual issues (e.g., depth distortion or physicality conflict). In a prior work, we carried out a comparative experiment investigating the effects on user perception of the AR content by the degree of the visual diminishment of such a CIRO. Our findings revealed that the diminished representation had positive impacts on human perception, such as reducing the distraction and increasing the presence of the AR objects in the real environment. However, in that work, the ground truth test was staged with perfect and artifact-free diminishment. In this work, we applied an actual real-time object diminishment algorithm on the handheld AR platform, which cannot be completely artifact-free in practice, and evaluated its performance both objectively and subjectively. We found that the imperfect diminishment and visual artifacts can negatively affect the subjective user experience.-
dc.languageEnglish-
dc.publisherMDPI-
dc.subjectVIRTUAL HUMAN-
dc.titleCIRO: The Effects of Visually Diminished Real Objects on Human Perception in Handheld Augmented Reality-
dc.typeArticle-
dc.identifier.doi10.3390/electronics10080900-
dc.description.journalClass1-
dc.identifier.bibliographicCitationELECTRONICS, v.10, no.8-
dc.citation.titleELECTRONICS-
dc.citation.volume10-
dc.citation.number8-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.identifier.wosid000643984100001-
dc.identifier.scopusid2-s2.0-85103851720-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryPhysics, Applied-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaPhysics-
dc.type.docTypeArticle-
dc.subject.keywordPlusVIRTUAL HUMAN-
dc.subject.keywordAuthorhandheld augmented reality-
dc.subject.keywordAuthordiminished reality-
dc.subject.keywordAuthorperceptual issue-
dc.subject.keywordAuthorvisual perception-
dc.subject.keywordAuthordistraction-
dc.subject.keywordAuthorinpainting-
dc.subject.keywordAuthordynamic object removal-
dc.subject.keywordAuthoruser experience-
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KIST Article > 2021
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