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dc.contributor.author러스디-
dc.contributor.author권용무-
dc.date.accessioned2024-01-20T21:05:53Z-
dc.date.available2024-01-20T21:05:53Z-
dc.date.created2022-01-10-
dc.date.issued2009-06-
dc.identifier.issn1975-874X-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/132410-
dc.titleA Study on Tangible Shopping Technology in Virtual World-
dc.title.alternative가상세계에서의 실감 쇼핑 기술 연구-
dc.typeArticle-
dc.description.journalClass3-
dc.identifier.bibliographicCitation한국문화콘텐츠기술학회논문지, v.4, no.1, pp.5 - 11-
dc.citation.title한국문화콘텐츠기술학회논문지-
dc.citation.volume4-
dc.citation.number1-
dc.citation.startPage5-
dc.citation.endPage11-
dc.subject.keywordAuthor가상세계-
dc.subject.keywordAuthor실감쇼핑-
dc.subject.keywordAuthor웹 매쉬업-
dc.subject.keywordAuthorTangible Shopping-
dc.subject.keywordAuthorVirtual World-
dc.subject.keywordAuthorWeb Mashup-
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KIST Article > 2009
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