Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Nishino, H. | - |
dc.contributor.author | Yamabiraki, S. | - |
dc.contributor.author | Kagawa, T. | - |
dc.contributor.author | Utsumiya, K. | - |
dc.contributor.author | Kwon, Y.-M. | - |
dc.contributor.author | Okada, Y. | - |
dc.date.accessioned | 2024-01-20T22:04:14Z | - |
dc.date.available | 2024-01-20T22:04:14Z | - |
dc.date.created | 2021-09-02 | - |
dc.date.issued | 2009-01 | - |
dc.identifier.issn | 1740-0562 | - |
dc.identifier.uri | https://pubs.kist.re.kr/handle/201004/132855 | - |
dc.description.abstract | A framework to practically constitute a Distributed Virtual Reality (DVR) system on a heterogeneous high-speed network environment is shown. The proposed approach essentially integrates a 'haptic' channel into traditional vision and acoustic modalities. The haptic technology empowers the reality of the DVR system by allowing users to touch virtual objects. The human touch sensation, however, is very sensitive to delays and jitters; therefore, we propose a hybrid DVR architecture to realise both data consistency by client-server and scalability by peer-to-peer models on a long-haul network. Some experiments using a Korea-Japan high-speed research network are described to validate the proposed method. Copyright ? 2009, Inderscience Publishers. | - |
dc.language | English | - |
dc.subject | Client server | - |
dc.subject | Data consistency | - |
dc.subject | Distributed virtual reality | - |
dc.subject | Haptic technology | - |
dc.subject | High-speed | - |
dc.subject | Long-haul networks | - |
dc.subject | Peer-to-peer models | - |
dc.subject | Research networks | - |
dc.subject | Touch sensation | - |
dc.subject | User-level QoS | - |
dc.subject | Virtual objects | - |
dc.subject | Equipment testing | - |
dc.subject | HIgh speed networks | - |
dc.subject | Jitter | - |
dc.subject | Mice (computer peripherals) | - |
dc.subject | Quality of service | - |
dc.subject | Speed | - |
dc.subject | Videodisks | - |
dc.subject | Virtual reality | - |
dc.subject | Voltage regulators | - |
dc.subject | Haptic interfaces | - |
dc.title | A distributed virtual reality framework for Korea-Japan high-speed network test bed | - |
dc.type | Article | - |
dc.identifier.doi | 10.1504/IJHPCN.2009.026290 | - |
dc.description.journalClass | 1 | - |
dc.identifier.bibliographicCitation | International Journal of High Performance Computing and Networking, v.6, no.1, pp.35 - 46 | - |
dc.citation.title | International Journal of High Performance Computing and Networking | - |
dc.citation.volume | 6 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 35 | - |
dc.citation.endPage | 46 | - |
dc.description.journalRegisteredClass | scopus | - |
dc.identifier.scopusid | 2-s2.0-67149125458 | - |
dc.type.docType | Article | - |
dc.subject.keywordPlus | Client server | - |
dc.subject.keywordPlus | Data consistency | - |
dc.subject.keywordPlus | Distributed virtual reality | - |
dc.subject.keywordPlus | Haptic technology | - |
dc.subject.keywordPlus | High-speed | - |
dc.subject.keywordPlus | Long-haul networks | - |
dc.subject.keywordPlus | Peer-to-peer models | - |
dc.subject.keywordPlus | Research networks | - |
dc.subject.keywordPlus | Touch sensation | - |
dc.subject.keywordPlus | User-level QoS | - |
dc.subject.keywordPlus | Virtual objects | - |
dc.subject.keywordPlus | Equipment testing | - |
dc.subject.keywordPlus | HIgh speed networks | - |
dc.subject.keywordPlus | Jitter | - |
dc.subject.keywordPlus | Mice (computer peripherals) | - |
dc.subject.keywordPlus | Quality of service | - |
dc.subject.keywordPlus | Speed | - |
dc.subject.keywordPlus | Videodisks | - |
dc.subject.keywordPlus | Virtual reality | - |
dc.subject.keywordPlus | Voltage regulators | - |
dc.subject.keywordPlus | Haptic interfaces | - |
dc.subject.keywordAuthor | Haptic interface | - |
dc.subject.keywordAuthor | High-speed network | - |
dc.subject.keywordAuthor | User-level QoS | - |
dc.subject.keywordAuthor | Virtual reality | - |
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