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dc.contributor.authorNishino, H.-
dc.contributor.authorYamabiraki, S.-
dc.contributor.authorKagawa, T.-
dc.contributor.authorUtsumiya, K.-
dc.contributor.authorKwon, Y.-M.-
dc.contributor.authorOkada, Y.-
dc.date.accessioned2024-01-20T22:04:14Z-
dc.date.available2024-01-20T22:04:14Z-
dc.date.created2021-09-02-
dc.date.issued2009-01-
dc.identifier.issn1740-0562-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/132855-
dc.description.abstractA framework to practically constitute a Distributed Virtual Reality (DVR) system on a heterogeneous high-speed network environment is shown. The proposed approach essentially integrates a 'haptic' channel into traditional vision and acoustic modalities. The haptic technology empowers the reality of the DVR system by allowing users to touch virtual objects. The human touch sensation, however, is very sensitive to delays and jitters; therefore, we propose a hybrid DVR architecture to realise both data consistency by client-server and scalability by peer-to-peer models on a long-haul network. Some experiments using a Korea-Japan high-speed research network are described to validate the proposed method. Copyright ? 2009, Inderscience Publishers.-
dc.languageEnglish-
dc.subjectClient server-
dc.subjectData consistency-
dc.subjectDistributed virtual reality-
dc.subjectHaptic technology-
dc.subjectHigh-speed-
dc.subjectLong-haul networks-
dc.subjectPeer-to-peer models-
dc.subjectResearch networks-
dc.subjectTouch sensation-
dc.subjectUser-level QoS-
dc.subjectVirtual objects-
dc.subjectEquipment testing-
dc.subjectHIgh speed networks-
dc.subjectJitter-
dc.subjectMice (computer peripherals)-
dc.subjectQuality of service-
dc.subjectSpeed-
dc.subjectVideodisks-
dc.subjectVirtual reality-
dc.subjectVoltage regulators-
dc.subjectHaptic interfaces-
dc.titleA distributed virtual reality framework for Korea-Japan high-speed network test bed-
dc.typeArticle-
dc.identifier.doi10.1504/IJHPCN.2009.026290-
dc.description.journalClass1-
dc.identifier.bibliographicCitationInternational Journal of High Performance Computing and Networking, v.6, no.1, pp.35 - 46-
dc.citation.titleInternational Journal of High Performance Computing and Networking-
dc.citation.volume6-
dc.citation.number1-
dc.citation.startPage35-
dc.citation.endPage46-
dc.description.journalRegisteredClassscopus-
dc.identifier.scopusid2-s2.0-67149125458-
dc.type.docTypeArticle-
dc.subject.keywordPlusClient server-
dc.subject.keywordPlusData consistency-
dc.subject.keywordPlusDistributed virtual reality-
dc.subject.keywordPlusHaptic technology-
dc.subject.keywordPlusHigh-speed-
dc.subject.keywordPlusLong-haul networks-
dc.subject.keywordPlusPeer-to-peer models-
dc.subject.keywordPlusResearch networks-
dc.subject.keywordPlusTouch sensation-
dc.subject.keywordPlusUser-level QoS-
dc.subject.keywordPlusVirtual objects-
dc.subject.keywordPlusEquipment testing-
dc.subject.keywordPlusHIgh speed networks-
dc.subject.keywordPlusJitter-
dc.subject.keywordPlusMice (computer peripherals)-
dc.subject.keywordPlusQuality of service-
dc.subject.keywordPlusSpeed-
dc.subject.keywordPlusVideodisks-
dc.subject.keywordPlusVirtual reality-
dc.subject.keywordPlusVoltage regulators-
dc.subject.keywordPlusHaptic interfaces-
dc.subject.keywordAuthorHaptic interface-
dc.subject.keywordAuthorHigh-speed network-
dc.subject.keywordAuthorUser-level QoS-
dc.subject.keywordAuthorVirtual reality-
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