Compensation of perceived hardness of a virtual object with cutaneous feedback
- Authors
- Park, Jae young; Jaeha Kim; Yonghwan Oh; Hong Z. Tan
- Issue Date
- 2017-06-09
- Publisher
- IEEE
- Citation
- 2017 IEEE World Haptic Conference, pp.101 - 106
- Abstract
- Wearable glove type haptic interfaces are often required to be light weight, which constrains the actuator to exert low torques. This causes a virtual object to feel compliant, reducing the range of presented surface properties. To overcome the limitation, we propose to compensate the hardness of a virtual object with cutaneous feedback. A cutaneous haptic interface is designed to present the hardness to a user’s fingertip along with a force-feedback interface and the corresponding rendering strategy is proposed. Two experiments were
conducted to evaluate the proposed approach for one-finger touch and two-finger grip for stiffness values under 0.3 N/mm. Experimental results indicate that the addition of cutaneous feedback led the virtual surface to feel significantly harder than the nominal stiffness felt by force-feedback alone. In addition, the perceived hardness was significantly affected by the rate of hardness rendered with cutaneous interface when the nominal stiffness was increased.
- URI
- https://pubs.kist.re.kr/handle/201004/79509
- Appears in Collections:
- KIST Conference Paper > 2017
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