Full metadata record

DC Field Value Language
dc.contributor.authorLee, C.-
dc.contributor.authorChoi, H.M.-
dc.contributor.authorKwon, Y.-M.-
dc.date.accessioned2024-01-12T07:21:49Z-
dc.date.available2024-01-12T07:21:49Z-
dc.date.created2022-03-07-
dc.date.issued2010-07-
dc.identifier.issn0000-0000-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/80845-
dc.description.abstractIn many virtual world, we can enjoy shopping, watching movie, dancing, etc. However users enjoy these entertainments by oneself. Although, in virtual world, most of virtual services provide entertainments and social activities, there are no feedback to real world users. In this paper, we discuss about collaborative cheerleading method among virtual world users and Sensory effect using wearable haptic wrist guard for providing more interactive and immersive experience. The main idea of this paper is to extend virtual world's mean by adding collaborative group cheerleading and haptic devices. ? 2010 IEEE.-
dc.languageEnglish-
dc.publisherIEEE-
dc.titleNetworked collaborative group cheerleading technology- Virtual cheerleader experience-
dc.typeConference-
dc.identifier.doi10.1109/ISUVR.2010.15-
dc.description.journalClass1-
dc.identifier.bibliographicCitation8th International Symposium on Ubiquitous Virtual Reality, ISUVR2010, pp.20 - 23-
dc.citation.title8th International Symposium on Ubiquitous Virtual Reality, ISUVR2010-
dc.citation.startPage20-
dc.citation.endPage23-
dc.citation.conferencePlaceUS-
dc.citation.conferencePlaceGwangju-
dc.citation.conferenceDate2010-07-07-
dc.relation.isPartOfProceedings - 2010 International Symposium on Ubiquitous Virtual Reality, ISUVR 2010-
dc.identifier.scopusid2-s2.0-77957953077-
Appears in Collections:
KIST Conference Paper > 2010
Files in This Item:
There are no files associated with this item.
Export
RIS (EndNote)
XLS (Excel)
XML

qrcode

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

BROWSE