Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, S.-Y. | - |
dc.contributor.author | Kim, I.-J. | - |
dc.contributor.author | Ahn, S.C. | - |
dc.contributor.author | Ko, H. | - |
dc.contributor.author | Lim, M.-T. | - |
dc.contributor.author | Kim, H.-G. | - |
dc.date.accessioned | 2024-01-12T08:42:39Z | - |
dc.date.available | 2024-01-12T08:42:39Z | - |
dc.date.created | 2022-03-07 | - |
dc.date.issued | 2004-06 | - |
dc.identifier.issn | 0000-0000 | - |
dc.identifier.uri | https://pubs.kist.re.kr/handle/201004/82505 | - |
dc.description.abstract | This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes with real-world scenes. However, the views of the real world objects are often restricted to views from the cameras. True navigation through such mixed reality scenes becomes impossible unless the components from real objects can be rendered from arbitrary viewpoints. Additionally, adding a real-world object to a virtual scene requires some depth information as well, in order to handle interaction. The proposed algorithm introduces an approach to generate 3D video avatars and to augment the avatars naturally into 3D virtual environment using the calibrated camera parameters and silhouette information. As a result, we can create photo-realistic live avatars from natural scenes and the resulting 3D live avatar can guide and interact participants in VR space. | - |
dc.language | English | - |
dc.publisher | Association for Computing Machinery | - |
dc.title | Real time 3D avatar for interactive mixed reality | - |
dc.type | Conference | - |
dc.identifier.doi | 10.1145/1044588.1044602 | - |
dc.description.journalClass | 1 | - |
dc.identifier.bibliographicCitation | VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp.75 - 80 | - |
dc.citation.title | VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry | - |
dc.citation.startPage | 75 | - |
dc.citation.endPage | 80 | - |
dc.citation.conferencePlace | US | - |
dc.citation.conferencePlace | Singapore | - |
dc.citation.conferenceDate | 2004-06-16 | - |
dc.relation.isPartOf | Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry | - |
dc.identifier.scopusid | 2-s2.0-10044220730 | - |
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