Human computer competition in game situation: Motion planning for boxing
- Authors
- Park, SM; Hwang, YK; Lee, S; Kang, S; Cho, KR; Han, YS; Kim, MS; Lee, CW
- Issue Date
- 1996
- Publisher
- IEEE
- Citation
- 1997 IEEE/RSJ International Conference on Intelligent Robot and Systems - Innovative Robotics for Real-World Applications (IROS 97), pp.134 - 139
- Abstract
- This paper presents a motion planner for robots in a game situation, in which the agents involved have conflicting goals. More specifically, a human-computer boxing game system is developed in a graphical environment. One boxer is controlled by a human through a motion tracking system, while the other is controlled by a motion planning algorithm. The planner has a defensive mid an offensive strategies. The defensive strategy tries to move one of the forearms between the opponent's fist and its body, while the offensive strategy locates an exposed part of the opponent's body and throws a punch at it To achieve an interactive operation, the motion planner considers only kinematic and geometric constraints during the search. This project is also aimed at integrating a planner with an actual robot,and investigating associated technological bottlenecks.
- URI
- https://pubs.kist.re.kr/handle/201004/119053
- Appears in Collections:
- KIST Conference Paper > Others
- Files in This Item:
There are no files associated with this item.
- Export
- RIS (EndNote)
- XLS (Excel)
- XML
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.