Data-Driven Physics for Human Soft Tissue Animation

Authors
Kim, MeekyoungPons-Moll, GerardPujades, SergiBang, SeungbaeKim, JinwookBlack, Michael J.Lee, Sung-Hee
Issue Date
2017-07
Publisher
ASSOC COMPUTING MACHINERY
Citation
ACM TRANSACTIONS ON GRAPHICS, v.36, no.4
Abstract
Data driven models of human poses and soft-tissue deformations can produce very realistic results, but they only model the visible surface of the human body and cannot create skin deformation due to interactions with the environment. Physical simulations can generalize to external forces, but their parameters are difficult to control. In this paper, we present a layered volumetric human body model learned from data. Our model is composed of a data-driven inner layer and a physics-based external layer. The inner layer is driven with a volumetric statistical body model (VSMPL). The soft tissue layer consists of a tetrahedral mesh that is driven using the finite element method (FEM). Model parameters, namely the segmentation of the body into layers and the soft tissue elasticity, are learned directly from 4D registrations of humans exhibiting soft tissue deformations. The learned two layer model is a realistic full-body avatar that generalizes to novel motions and external forces. Experiments show that the resulting avatars produce realistic results on held out sequences and react to external forces. Moreover, the model supports the retargeting of physical properties from one avatar when they share the same topology.
Keywords
DEFORMATION; DEFORMATION; character animation; finite element method; statistical human shape; parameter estimation
ISSN
0730-0301
URI
https://pubs.kist.re.kr/handle/201004/122600
DOI
10.1145/3072959.3073685
Appears in Collections:
KIST Article > 2017
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