Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies

Authors
Kim, JaehaLee, Chang-GyuRyu, Jeha
Issue Date
2015-10
Publisher
IEEE COMPUTER SOC
Citation
IEEE TRANSACTIONS ON HAPTICS, v.8, no.4, pp.345 - 355
Abstract
This paper presents a depth image-based six degree-of-freedom (6-DOF) haptic rendering method for rigid bodies. In order to increase the collision detection speed, a depth cube structure is developed, consisting of six-sided orthogonal depth images extracted from six virtual depth cameras located around and fixed with respect to the virtual object. With the depth cube and a set of sample points for the tool object, a quick point-in-object test can be performed. A new local occupancy map instance (LOMI) is also proposed to efficiently search for the ideal proxy location. The proposed approach works with any rigid static or dynamic virtual object, regardless of object data representation type and complexity, and achieves multi-region contacts in real-time. Several experiments subsequently confirm the effectiveness of the proposed algorithm.
Keywords
DISPLAY; Haptics; 6-DOF haptic rendering; depth image
ISSN
1939-1412
URI
https://pubs.kist.re.kr/handle/201004/124916
DOI
10.1109/TOH.2015.2422298
Appears in Collections:
KIST Article > 2015
Files in This Item:
There are no files associated with this item.
Export
RIS (EndNote)
XLS (Excel)
XML

qrcode

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

BROWSE