4-dimensional context management for interactive virtual storytelling
- Authors
- Kang, Seulki; Ko, Heedong; Choy, YoonChul
- Issue Date
- 2006-04
- Publisher
- SPRINGER-VERLAG BERLIN
- Citation
- TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, v.3942, pp.438 - 443
- Abstract
- This main target of this paper is to present an interaction model allowing the user to feel immersed to the VR content with a storytelling factor. The storytelling factor allows the user to be presented with a series of interaction environment in a narrative form about the task domain. Finding out about how the VR content can be delivered in a more narrative form has produced a method of 'controlling the time factor' within the VR application. This interaction model allows the player action to result in the change of the scenery of the virtual environment as well as the progression of the environment in time. By adding the time controlling factor, a more complex environment can be presented where a novice user may not be overwhelmed by the complexity of the virtual environment. The content designer can maximize the storytelling factor within the VR to gracefully acquaint the novice user and provide a compelling and effective content for the task domain of the VR contents.
- Keywords
- virtual storytelling; time management
- ISSN
- 0302-9743
- URI
- https://pubs.kist.re.kr/handle/201004/135622
- Appears in Collections:
- KIST Article > 2006
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