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dc.contributor.author박세형-
dc.contributor.author고희동-
dc.date.accessioned2024-01-21T09:15:46Z-
dc.date.available2024-01-21T09:15:46Z-
dc.date.created2022-01-10-
dc.date.issued2003-02-
dc.identifier.issn1229-6821-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/138850-
dc.title디지털 엔터테인먼트와 Tangible Space.-
dc.typeArticle-
dc.description.journalClass3-
dc.identifier.bibliographicCitation정보과학회지, v.v. 21, no.no. 2, pp.49 - 56.-
dc.citation.title정보과학회지-
dc.citation.volumev. 21-
dc.citation.numberno. 2-
dc.citation.startPage49-
dc.citation.endPage56.-
dc.subject.keywordAuthorhuman computer interaction-
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KIST Article > 2003
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