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dc.contributor.authorJung, J.-
dc.contributor.authorKim, L.-
dc.contributor.authorPark, S.-
dc.contributor.authorKwon, G.H.-
dc.date.accessioned2024-02-21T05:02:40Z-
dc.date.available2024-02-21T05:02:40Z-
dc.date.issued2013-
dc.identifier.issn2195-3562-
dc.identifier.urihttps://pubs.kist.re.kr/handle/201004/148741-
dc.description.abstractThis paper presents a novel cognitive rehabilitation system with a tangible tabletop interface allowing the users to perform cognitive tasks intuitively by their hands. The system consists of a tabletop display with multi-touch function and several tangible objects working on the tabletop interface. We named the system E-CORE (Embodied COgnitive REhabilitation) since it reinforces the coupling of human body and cognition. E-CORE is designed to improve both cognitive functions and gross motor skills of older adults by practicing artificial daily life activities such as cookie making. ? 2013, Springer-Verlag Berlin Heidelberg.-
dc.language2-
dc.publisherSpringer International Publishing-
dc.titleE-CORE (Embodied COgnitive REhabilitation): A cognitive rehabilitation system using tangible tabletop interface-
dc.typeBook-
dc.identifier.doi10.1007/978-3-642-34546-3_145-
dc.citation.startPage893-
dc.citation.endPage897-

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