Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ahn, S.C. | - |
dc.contributor.author | Kim, I.-J. | - |
dc.contributor.author | Kim, H.-G. | - |
dc.contributor.author | Kwon, Y.-M. | - |
dc.contributor.author | Ko, H. | - |
dc.date.accessioned | 2024-01-12T09:40:15Z | - |
dc.date.available | 2024-01-12T09:40:15Z | - |
dc.date.created | 2022-03-07 | - |
dc.date.issued | 2001-11 | - |
dc.identifier.issn | 0000-0000 | - |
dc.identifier.uri | https://pubs.kist.re.kr/handle/201004/83757 | - |
dc.description.abstract | Recently we have built a VR(Virtual Reality) theater in Kyongju, Korea. It combines the advantages of VR and IMAX theater. The VR theater can be characterized by a single shared screen and by multiple inputs from several hundreds of people. In this case, multi-user interaction is different from that of networked VR systems and must be reconsidered. This paper defines the multi-user interaction in such a VR theater as Audience Interaction, and discusses key issues for the implementation of the Audience Interaction. This paper also presents a real implementation example in the Kyongju VR theater. | - |
dc.language | English | - |
dc.publisher | Association for Computing Machinery (ACM) | - |
dc.title | Audience interaction for virtual reality theater and its implementation | - |
dc.type | Conference | - |
dc.identifier.doi | 10.1145/505013.505016 | - |
dc.description.journalClass | 1 | - |
dc.identifier.bibliographicCitation | ACM Symposium on Virtual Reality Software and Technology (VRST 2001), pp.41 - 45 | - |
dc.citation.title | ACM Symposium on Virtual Reality Software and Technology (VRST 2001) | - |
dc.citation.startPage | 41 | - |
dc.citation.endPage | 45 | - |
dc.citation.conferencePlace | US | - |
dc.citation.conferencePlace | Banff, Alta. | - |
dc.citation.conferenceDate | 2001-11-15 | - |
dc.relation.isPartOf | ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST | - |
dc.identifier.scopusid | 2-s2.0-0035552037 | - |
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